Honestly if they wanted him to be good they should have given him a shotgun or something, not only would it be a bit of extra variety still I can only imagine it would have served the purpose of short range crowd control a lot better without being such a hindrance for his team. Which I can only imagine would be very boring for a lot of people unlike Krieger and Murasame who can and should just go ♥♥♥♥♥♥♥ at all times to their team's benefit. His best case use is the player just trucking along using shield and taunt and only ever normal attacking when somebody needs space to do a rez or when the goal isn't killing chaff. It's particularly baffling because every other character, even the other tanks, are built to at least be able to keep up the pace in killing and hauling ass across the map and not hindering their team in that regard and Roadblock isn't. His shield is really, really good but his everything is awful. He's slow and flings ♥♥♥♥ you don't want thrown around. In a game where hitting kill goals fast is life or death Roadblock is a liability. There's way better ways to make space without ♥♥♥♥♥♥♥ the teams TTK, Murasame and Krieger can both do it handily via their basic attacks and their side abilities while either killing or making sure they stay grouped up. I think the argument is that him flinging is so bad that another DPS rather than a tank would be better and as someone who plays almost nothing but tanks, I have to agree. Roadblocks shove also stuns enemies, including big guys. Not a lot of damage unless slamming you into a wall. Think of him like reinhardt from overwatch, big shield, big shove. It is also strong in defense missions and pvp. Secondly his ability to yeet small targets gives much needed leg room to the party allowing dps players and healers alike to focus on their roles or on the big guys. Originally posted by Triela:He's not a dps, he's a tank.
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